Martial Grappler Image
Prerequisite: Requires a Strength score of 13 or higher. Requires a Dexterity score of 13 or Higher. Must have the Feat: Grappler
 

MARTIAL GRAPPLER

You have learned the art of grappling and honed your wrestling skills until they are a deadly weapon.

The target of your grapple must be no more two sizes larger than you and must be within 5 feet of your reach.

• You gain proficiency in strength (athletics).

• You can use your Strength modifier, Constitution modifier or your Dexterity modifier to contest an Escape Grapple attempt or to Escape a Grapple.

• You benefit from cover while you grapple a creature.

• Once per round, as a bonus action, you may deal your strength or dexterity modifier in damage to any creature you currently have pinned, you may not use this against a creature that is Joint Locked.



• JOINT LOCK
: Once per grapple if you have kept a limbed or jointed enemy pinned for two or more turns you can attempt to Joint Lock. To do so, make another grapple check. If you succeed, the creature takes 1d4 psychic damage and 1d4 bludgeoning damage. During a joint lock a joint locked enemy make all their grapple contests with disadvantage. Maintaining a joint lock uses all of the attackers actions except speaking as a free action. Upon three successful rounds of maintaining a joint lock the grappler may attempt a Choke / Limb-Break.

• Choke / Limb-Break: Upon three successful rounds of maintaining a joint lock the grappler may attempt a Choke / Limb-Break. To do so, make another grapple check. If you succeed, decide if it it is choke or limb break. Choke: The creature takes 6d12 non-fatal bludgeoning damage, and is stunned for 1d4 rounds. Arm-Break: The creature takes 6d12 non-fatal bludgeoning damage, and is stunned for 1d4 rounds, the arm will not be able to be used unless treated by a healer, or treated by the lesser restoration spell. Leg-Break: The creature takes 6d12 non-fatal bludgeoning damage, and is stunned for 1d4 rounds, and their movement and climb speed is reduced to 5 unless treated by a healer, or treated by the lesser restoration spell.






Martial Grappler Image

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