Prerequisite: 'Requires the Sorcerous Origin "Wild Magic" '
You have learned to simply embrace Wild Magic into your life, allowing it to greater permeate into your whims and even granting you a small amount of control over the outcome. You gain the following:
-- The DM can now allow you to roll a d20 when you cast any spell, including cantrips. If you roll a 1, you roll on the Wild Magic Table.
-- You can now determine the outcome of the d20 for the previous effect. (If you want to roll the Wild Magic Table, you would choose a 1, for example.)
-- When rolling for the Wild Magic Table, you can roll 2d100s and choose either result.
-- When you get the "Controlled Chaos" feature, you may roll three dice instead of two, and choose any of the results.
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