These feats can be taken instead of an ability score bonus, instead of a normal feat, or as the variant human free feat.
Body Flicker Master
Prerequisites: Dexterity of 18 or higher
- When you use Body Flicker, you can take the Attack action as a bonus action.
Cursed Mark
Prerequisites: Constitution or Intelligence of 16 or higher
- You burn your chakra into a forbidden tattoo on your neck. As a bonus action, you can reduce your maximum hit points by 1d12 and you gain an equal amount of chakra. Your hit point maximum returns to normal after you finish a long rest.
Fast as Lightning
Prerequisites: You must be at least 16th level in the Shinobi class and Dexterity of 18 or higher
- You gain an additional reaction each round.
- You can use the Dash action as a free action. You can't use this feature again until you finish a short or long rest.
Genjutsu Master
Prerequisites: The ability to use at least one kind of Genjutsu
- Increase your Intelligence or Wisdom score by 1, to a maximum of 20.
- As a bonus action, while you have a creature in a Genjutsu, you can deal a number of psychic damage to it equal to your level + your Intelligence modifier.
Hidden Talent
Prerequisites: Dexterity or Intelligence of 13 or higher
- Increase your Dexterity or Intelligence score by 1, to a maximum of 20.
- You are able to weave hand signs with one hand. This does not grant the ability to use 2 Jutsu.
- You gain proficiency in any two skills.
Perfected Seals
Prerequisites: Hidden Talent feat, Intelligence of 18
You have sharpened your Ninjutsu to a razor-sharp edge, allowing your chakra to flow through you without limitations. You gain he following benefits:
- Increase your Intelligence score by 1, to a maximum of 20.
- You are no longer required to weave hand seals to perform Jutsu. You do not gain this benefit while under the Restrained condition.
- While grappling a creature, you can use their hands to complete a hand seal necessary to cast a Jutsu. The chakra point cost for casting the Jutsu is split equally between you and the creature at the time of casting it. If a creature does not have any chakra points, the chakra cost is not reduced. Once you use this feature, you can't use it again until the end of a short or long rest.
Multi-Shadow Clone Jutsu Master
Prerequisites: You must be at least 6th level in the Shinobi class
- The amount of shadow clones you can have at a time is no longer limited to 5.
- Creating shadow clones only costs 2 chakra per clone. However they only start with 2 chakra.
- When using shadow clone Jutsu, you can expend additional chakra to give one of the clones an extra 5 hit points for each chakra. You can do this for as many clones as you wish.
Tempered Chakra
You are well versed in limiting the amount of chakra you use.
- Increase your Intelligence or Wisdom score by 1, to a maximum of 20.
- When determining how much chakra you have, you may replace your Constitution modifier with your Intelligence modifier.
- You may add your proficiency bonus an additional time to Concentration saving throws for Jutsu.
Masterful Chakra Control
Prerequisites: Tempered Chakra, Intelligence 19
You have mastered your chakra control to the point that even a small drop can have explosive results.
- When determining the amount of chakra points you have, you may add your Intelligence Modifier twice.
- When a class feature related to chakra requires you to use Constitution as a modifier, you may instead use Intelligent.
Zen Master
Prerequisites: You must be at least 8th level in the Shinobi class and Wisdom of 13 or higher
- When you finish a short rest, you can expend a number of hit die equal to your Constitution or Wisdom modifier (whichever is higher). Roll the hit die. You regain an amount of chakra equal to half the result (rounded down) plus your Constitution modifier. You can't use this feature again until you finish a long rest.
Overflowing Chakra
Prerequisites: Constitution of 18 or higher
Through hard training and enduring experience in combat, you have learned how to fuel your Jutsu with copious amounts of Chakra, enhancing them to a point that the elements you weave could be considered as forces of nature.
- You gain one additional Shinobi hit die, this die is counted separately from your ordinary hit die and replenishes at the end of a long rest.
- When determining the amount of Chakra points you have, you can add your Constitution modifier twice.
- When a class feature, Jutsu or other feature related to your Chakra requires you to use your Intelligence as a modifier, you may instead use your Constitution.
Hashirama's Cells
You have the cells of the First Hokage implanted into your DNA. This highly sought-after, unique DNA signature grants you certain special abilities that only the First had. You gain the following benefits:
- You learn how to use the notorious Wood Style Jutsu. You gain the ability to use the Basic Wood Style Technique as detailed under the Wood Style section of the Shinobi Class. You cannot use any other Wood Style Jutsu apart from the Basic Technique unless you meet the Chakra Nature requirements.
- Hashirama's cells have highly regenerative properties. As a bonus action, you can regain an amount of hit points equal to 1d10 + your Constitution modifier. Once you use this feature, you can't use it again until the end of a short or long rest. Additionally, you no longer need to eat or drink.
- As an action, you can shape your hands and tips of your fingers into wooden copies of simplistic tools that you know. You can recreate any simple tool out of wood such as a table knife, a lock pick, a hammer or some tongs. In order to recreate a more specific tool accurately, you must have proficiency with a Tool Kit that utilises that tool.
Quickened Seals
Prerequisites: 20 Dexterity and proficiency in Sleight of Hands.
You've become fast and adept enough with your hand seals that you can perform them faster than the eye can see. To the point where even a Sharingan user has trouble keeping up.
- Your Dexterity score maximum becomes 22.
- Any technique requiring hand seals can now be done as a bonus action at an extra cost of 2 chakra.
- Onlookers are now unable to notice you performing hand seals when done as a bonus action.
Dōjutsu Master
Requirements: 16th level, Constitution or Intelligence 16, at least one implanted dōjutsu.
Your implanted dōjutsu are not limited by implantation. You can gain all dōjutsu-based subclass features from implanted dōjutsu in the same manner as you would if you had chosen it at 3rd level.
Perfect Vessel
Requirements: 16th level, Constitution or Charisma 16
You can gain all Path of the Beast, Succession, and Permanence features as if you had taken them at 3rd level so long as you meet their creation requirements, and you no longer must be two levels higher than the listed requirement to gain these features.
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