Spell Permanency Image
Prerequisite: Must be able to cast spells and have spell slots.
 

You have learned to imbue magic into an item or location making it a lasting change. By sacrificing a spell slot for a given amount of time you may make a spell that you place into an object or location permanent. The amount of time invested into a spell is determined by the sacrificed spell slot dividing the days in a year, 1 being 365 days, 2 182 day, and so on until 9 at 40 days. In order to make a spell permanent you must know the spell at the time of casting and spend 1 hour focused on the casting for each level the spell is being cast at, as well the object or location must be dusted with 100gp worth of platinum dust per spell level. When the casting is finished, you funnel a part of your magical reserves into the dust causing it to sink into the object or location.

The effects of the spell build within the object over the time invested and cannot be used until the time has passed. When the item or location is complete it has properties that are determined by the caster of the spell. If the spell forces a saving throw the DC is 12+ the casters Proficiency modifier at the time of first casting, or if the item gains charges the number is equal 1000gp in Gem dust for each charge after 1. Whether an item needs attunement or requirements is up to the DM.

Example 1: Cloak of Mage Armer. A level 5 wizard with an intelligence of 18 imbues a cloak with Mage Armer and decides to use a 2 level spell slot to full it. With an investment 100gp and 182 days the Cloak activates giving its user aces to the spell Mage Armer once a day.

Example 2: Sword of Scorching Rays. The same wizard imbues a sword with Scorching Ray for the fighter and decides to use a 3 level spell slot to full it. With an investment 1200gp and 121 days the sword activates giving its user aces to the spell Scorching Ray two times a day. The attack modifier being +7.

Example 3: Gloves of Hold Monster. The same wizard at level 11 infuses a glove with the spell Hold Monster deciding to use a 5 level spell slot to full it. With an investment of 500gp and 73 days the Gloves activate giving its user aces to the spell Hold Monster once a day with a DC of 16.

Spell Permanency Image

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