Your life has ended and you find your living essence replaced with undeath.
- Any damage or condition resistances/immunities granted to you by your race no longer have an effect.
- You are considered Undead for the sake of spells and effects.
- You are immune to disease and the poisoned condition.
- You have resistance to cold, necrotic, and poison damage.
- You have vulnerability to radiant and force damage.
- Only necromancy based healing spells and healing potions restore your hit points.
- You no longer add your Constitution modifier to your total hit points when leveling up.
- You don't need to breathe and are unable to sleep, though in order to gain the benefits of a long rest, you must be relatively still for 4 hours. You also don't need to eat or drink, but may do so if you like.
- As long as you are conscious, you can choose to not take fall damage and instead float to the ground at a slow pace.
- You are able to cast Invisibility on yourself once per long rest.
- As an Action, you can phase through solid objects as part of your movement a number of times equal to your Charisma modifier (minimum of 1) per long rest. If you end your turn inside a solid object, you take 1d10 force damage and are then shot out of the object into the nearest empty space at random. If you end your turn inside another being, both you and the target take 1d10 force damage and you are then shot out of the target into the nearest empty space at random.
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