Your have become masterful with dual wielding weapons that others cannot. You gain the ability to dual wield weapons that have the Heavy, Two Handed or Versatile properties. When dual wielding weapons that are Heavy or Two Handed, the damage for these attacks become 1d10 + Strength Modifier.
• Make an Athletes check DC 10 when you attack with these weapons. On a success you swing normally and on failure you swing at disadvantage.
• Whenever you have advantage on a melee attack roll you make with the weapon and hit, you can knock the target prone if the lower of the two d20 rolls would also hit the target unless they are more then one size category above you.
• Whenever you have disadvantage on a melee attack roll you make with the weapon, the target takes weapons damage type equal to your Strength modifier (minimum of 0) if the attack misses but the higher of the two d20 rolls would have hit.
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