Spellweaver 40+ Image

Pre-requisite: Lore Master Wizard

You have trained your whole life to mold the magic of the world and can control the elements that make up spells. you have learned to turn the weave into magical fibers and create spell conduits:

you can move a conduit freely 30ft per round

Over the course of a long rest you may craft a number of conduits equal to half your proficiency (rounded down) from elemental energies near by (Cold, Fire, Lightning... ect.) You may only have a number of conduits equal to your INT modifier + half your proficiency bonus rounded down crafted at any one time.

Conduits have HP equal to 1d6(or 1d4)+intelligence modifier for every 2 wizard levels
Conduits have resistance to non-magical bludgeoning, piercing, and slashing damage until level 10 where it gains immunity it is also immune to damage of the elemental type used to create them.

Magic conduits have a movement speed equal to your movement speed but must remain within 90ft of you at all times (the conduit suffers 2d10 damage at the start of each round that it is farther than 90 ft from you)

When a conduit is destroyed you take 1d10 damage.

You gain a +1 to spell casting and damage for every 2 conduits active

You may cast spells through a conduit as if you were occupying the conduits space

You may destroy a conduit as an action to cast a spell up to 3rd level without expending a spell slot, additionally, if multiple conduits are destroyed in this way the maximum spell level goes up by 1 level for each conduit destroyed

When you have 2 conduits of the same type active you gain resistance to the elemental type used to craft the those conduits unless you already have resistance where it makes it immunity. 3 conduits of the same type gains immunity to that damage type, if you already have immunity then it becomes a +1 bonus to attacks and damage rolls. 

As an action you can have a conduit attach to a creature as tho it was a grapple check using your spell casting modifier as it's strength, it is considered proficient for this check. the creature is not restrained and suffers no side effects however spells cast through this conduit can not miss but do damage to the conduit equal to the damage done to the creature.

Spellweaver 40+ Image

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