Hedge Witch Image
Prerequisite: To take this feat, you must be an Archfey Warlock
 

Your heart lies in the wilds, away from the bustle of the civilized world, the prying eyes of the nosy, and those who would call you a monster, or worse.  You've grown to know the land, and the hidden life that teems around you.  You've made a deal with a creature of the fey to gain your powers.  Your spells are bound to the wilds, and you know how to use the things of nature to do wondrous things.   You're skilled with animals, with nature, with the fey, and with herbs and alchemy.  You only use simple weapons, and you feel no comfort in any kind of armor.  You gain expertise in herbs and mushrooms, growing them or collecting from the wild.  You know how to harvest, prepare and store all manner of herbs and mushrooms/fungi.   You're also an expert in Alchemy.  You have gained great knowledge of ingredients, natural and magical, how to collect them, how to store them, and how to prepare them.  Your spells rise out of the earth, the plants, the wild animals, and the fey creatures that normal people never take the time to see.  You are quiet as a mouse, shrewd as a shrew, silent as the owl in flight, and, when necessary, vicious as the wild things that wander the night.  You gain a bonus to the damage caused by your Eldritch Blast as you pour the fury of the wild into your spell.  Once per short rest, you can cast a special form of Alter Self that allows you to grow claws that enable you to cause 1d6 +2 poison damage in melee combat. 

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Hedge Witch Image

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