
[This feat is inspired by the game Darkest Dungeon to make death saving throws more fun.]
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One ability score of your choice of STR, DEX, CON, WIS, INT or CHR increases by 1.
You are guided in battle. When you roll initiative or a death saving throw add 1d4 to the number rolled.
Additionally, when you return to consciousness you become virtuous. Allies within 60 feet of you roll a d20 at the start of your next turn.
(1-10) No effect.
(11-20) Ally gains 1d4 inspiration die.
This effect persists for a number of rounds equal to 1+ the total number of death saving throws you've made.

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