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Sprint - for this turn your walking movement speed is increased by 10 ft, your walking movement speed is decreased by 5 ft for 2 turns (2 turn cool down).

Armed Strike - while making an attack while wielding a melee weapon you can decide to make an armed strike for that attack instead. If you do your weapon die is converted to a 1d4, the range for this attack is 5 ft, the to Hit is unchanged, only add your strength modifier to this damage roll, the damage is [Bludgeoning]. If this attack hits the target is Dazed.

Pounce - if you dashed into melee range of a target your making a melee weapon attack agendst this turn, add 1d4 of the intended damage type to the first attacks damage roll.

Fent While making an attack you can choose to fent, if you do the target must make a DC wisdom saving throw equal to your attack roll (including any bonuses to your attack roll), if the save was successful, nothing happens. If the target fails their saving throw, you gain advantage on all attacks agendst that target until their next turn. 

Parry While your being attacked, and you've saved an action. you can choose to parry. If you do, roll a 1d4 (+ 1 if you are proficient with the weapon your wielding, if you are a monk unarmed counts as wielding a proficient weapon.) add that as bonus AC, do this for every attack until your next turn. If an attack is blocked because of parry, the attacking creatures turn is ended, they recover all actions as reactions.

AttttackkYou gain 1 more attack per action this turn. (3 turn cool down).

 

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