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Prerequisite: Needs proficiency with the tool
 

You have learnt to use your abilities to make your tools more efficient. You can choose two of these bonuses;

Thieves tools gets smaller, giving you +3 to conceal them on your body.

Carpenters tools are more efficient, meaning minus 1 hour per day to creations. You can choose this up to 3 times.

Alchemist tools are less confusing, giving half the setup time.

Brewer tools have more capacity, giving twice the brew amount.

Foraging tools are more convincing, giving +2 to persuasion using false documents.

Calligraphy tools are more accurate, making maps more defined when you make them.

Cobblers tools are firmer, giving shoes twice the durability.

Cooks tools are finer, if you make a meal for any NPC they have a 33% chance to tip you an additional 50% of the cost.

 Glassblowers tools are intricate, it will fetch 20% more money.

Leatherworkers tools are more self-sufficient, meaning you need one sixth less mats to make.

Masons tools are more diverse, giving you the ability to combine any other tool creations with half the time.

Painters tools can be mixed easier, giving new colours and increasing price by 15%.

Poisoners tools have an added component that can cling onto most materials, you can use it to cling on to most fabrics or even skin.

Potters tools have fancy patterns, so you can make patterns on your creations, adding 10% value.

Smiths tools are stronger, giving half time for repairs.

Tinkers tools are more complicated, however adding 10% more time you get 40% more value.

Weavers tools are more flexible, adding little details that add 15% value.

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