Prerequisite: Strength 13 or higher.
You’ve developed the skills necessary to hold your own in close-quarters grappling. You gain the following benefits:
- You have advantage on light weapons or unarmed attack rolls against a creature you are grappling. All other attacks have disadvantage.
- You can use your action to try to pin a creature grappled by you. To do so, make another grapple check. If you succeed, the creature is restrained until the grapple ends. While pinning a creature, you must use one hand to keep the creature pinned. If you use both hands for something other than pinning the creature, the creature can use it's reaction to escape the pin. You may use your reaction to make a grapple check against the creature to determine if the creature remains grappled , but not restrained.
- When you are grappling a creature, you may use your a hand that is not restraining the creature, as a bonus action, to attempt to disarm the creature by contesting an athletic check.
Previous Versions
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4/6/2020 12:28:04 AM
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4
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1
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Coming Soon
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