You master the physician’s arts, gaining the following benefits:
- You add double your proficiency bonus to checks you make with the Medicine skill.
- During a short rest, you can clean and bind the wounds of up to six willing beasts and humanoids. Make a DC 15 Wisdom (Medicine) check for each creature. On a success, if a creature spends a Hit Die during this rest, that creature can forgo the roll and instead regain the maximum number of hit points the die can restore. A creature can do so only once per rest, regardless of how many Hit Dice it spends.
- Once per battle as a reaction when an ally drops unconscious, you may move up to your movement speed towards the unconscious ally if you can end your movement adjacent to them.
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