You are naturally adept at handling potions and getting the best use from them.
You gain the following benefits.
• You can drink a potion (including elixirs and philters) as a bonus action. If you have a potion in your hand, you can quaff it as a reaction when you are targeted by a ranged attack or a spell.
• When drinking a potion of healing, you regain additional hit points equal to your proficiency bonus.
• When using alchemical supplies while identifying a potion, you have advantage on the die roll.
• If your GM uses the optional Potion Miscibility table, and you roll a result of 1-25, you can add 25 to the roll. If your GM is using the optional Potion Toxicity table, you can drink 1 additional potion per day before needing to roll.
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