You have a finite amount of control over your fate.
- You start each session with 1 story point. Whenever you make an attack roll, an ability check, or a saving throw, you can spend one story point to roll an additional d20. You can choose to spend one of your story points after you roll the die, and after the outcome is determined but not completed. You choose which of the d20s is used for the attack roll, ability check, or saving throw.
- You can also spend one story point when an attack roll is made against you. Roll a d20, and then choose whether the attack uses the attacker's roll or yours. If more than one creature spends a luck point to influence the outcome of a roll, the points cancel each other out; no additional dice are rolled.
- You can also spend one story point at any time to regain one hit dice of HP.
- You may use any number of story points to cause different effects to occur. The larger the desired change the more story points it will cost.
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