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Prerequisite: Rock Gnome
 

You spend some time to hone your skills with clockwork mechanisms to the level of mastery. If you use your Tinker feat to construct a Tiny clockwork device, you can choose to

either make it properly sturdy, so it doesn't need your constant maintenance. A device made this way will not ceases to function after 24 hours. Instead its owner has to roll 1d20 at the end of each month. On a 1 the device will cease to function after 1d6 days. Also the amount of active devices made this way is no longer limited.

Or you can create an improved version of the device. The options you can choose from will change as follows:

The Clockwork Toy becomes a Mechanical Minion. You can spend a full turn to program a sequence of actions into the Mechanical Minion. It will execute this sequence by taking its actions one after another at the start of each of your following turns. You also have to decide if the Mechanical Minion will just stop or repeat the sequence after it ended. The Sequence may consist of the following actions in any number and order:

  • Move: The Mechanical Minion walks 5 feet straight forward and/or turns 90 degrees. It can use regular stairs but can't cross ledges higher than that without toppling over. If it is blocked by an obstacle it will attempt to push it an the same direction (STR 10). If unsuccessful it will only press itself against the blockade and not much else.

  • Attack: The Mechanical Minion attacks the 5-foot-square in front of it with its weapon, fist or a little build-in flamethrower. It uses the fixed value of 8 + your proficiency bonus as its attack "roll". On a hit it deals 1d4 bludgeoning, piercing, slashing or fire damage. You must choose the type of damage when create the Mechanical Minion.
  • Drop: The Mechanical Minion can carry up to 40 pounds of cargo. While taking this action it will deposit all of this at its current position.
  • Pick up: The Mechanical Minion takes a small Object from the ground and adds it to its cargo.
  • Wait: The Mechanical Minion does nothing for this turn.

The Fire Starter is upgraded to a Blow Torch. With a very hot and continuous flame it can cut through any non-magical material, that is not more than one inch thick and sufficiently dry to burn or melt. It does work under water, but only on materials that don't soak e.g. metal or glass.

The improved Music Box is called a Sound Recorder. It can store up to 10 Minutes of any sound it can hear. Henceforth it can reproduce that sound in the  original volume (limited to non-damaging levels) as often as needed until a new sound is recorded. Both recoding and replay can be started and stopped manually or by speaking a keyword.

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