You regularly spend time in meditation, maintaining peace of mind and a tranquil spirit. Choose one of the following ability scores: Wisdom, Charisma, or Sanity. You gain the following benefits
- Increase the value of the chosen ability score by 1 to a maximum of 20.
- You gain proficiency in saving throws for the chosen ability score.
- Once per long rest, when you would be subjected to an effect resulting in short or long term madness , you can choose to be afflicted for the minimum amount of time required (1 minute for short term madness, 1 hour for long term madness).
Sanity (Dungeon Master's Guide page 265)
Madness (Dungeon Master's Guide page 259)
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