Adventurers often disregard grievous injury to continue fighting at the expense of their future well-being. You gain the following benefits.
- Increase your Constitution score by 1, to a maximum of 20, for each time you use this feat, up to 3 points maximum.
- If you would fall to 0 hit points or die, instead, you may permanently mark a death saving throw as failed and your hit points become equal to 1/3 your total health rounded up. If all death saving throws are marked as failed then your character dies and cannot be resurrected outside of divine intervention.
- If a death save is marked as failed by this ability, then you only have the remaining death saving throws in order to become stabilized. You can only do this three times unless you have an additional feat granting you extra death saving throws. If you at that point wish to not use this, you would have to roll death saves as normal, minus any that you have already used the ability on.
- Your death saving rolls do not clear once you have cashed them in unless you/someone casts a high-level spell, Greater Restoration, Heal or Wish to regain the death save(s)
- Let your DM know when you are cashing them in, and I can adjust your constitution score.
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