Whenever a distressing event unfolds, the DM can choose to activate this trait.
Roll a Wisdom saving throw. On a successful save, you power through and take no effects. However, on a failed save, you become afflicted with short-term mania and you are subjected to an effect from the Short-Term Mania table for 1d10 minutes.
| d10 | Effect (lasts 1d10 minutes) |
|---|---|
| 1 | The character retreats into his or her mind and becomes Paralyzed. The effect ends if the character takes any damage. |
| 2 | The character becomes Incapacitated and spends the duration screaming, laughing, or weeping. |
| 3 | The character becomes Incapacitated and enters a trance-like state, forgetting what they were doing. |
| 4 | The character begins speaking gibberish and is incapable of normal Speech or Spellcasting. |
| 5 | The character falls prone and unable to stand, therefore can only move around by crawling. |
| 6 | The character experiences vivid audio and visual hallucinations and is Blinded and Deafened. |
| 7 | The character believes they are a beast and acts in such a manner. |
| 8 | The character experiences an overpowering urge to eat something strange such as dirt, slime, or offal. |
| 9 | The character is Stunned. |
| 10 | The character falls Unconscious. |
A Calm Emotions spell can suppress the effects of Mania, while a Greater Restoration spell can rid a character of Mania for 1d12 days. There is no way to effectively or permanently remove Mania.
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