You have an internal reservoir of energy that can be devoted to psionic disciplines you know. This energy is represented by psi points. Each psionic discipline describes effects you can create with it by spending a certain number of psi points. A psionic talent requires no psi points.
The number of psi points you have is based on your mystic level, as shown in the Psi Points column of the table below. The number shown for your level is you psi point maximum. Your psi point total returns to its maximum when you finish a long rest. The number of psi points you have can't go below 0 or above your maximum.
Though you have access to a potent amount of psionic energy, it takes training and practice to channel that energy. There is a limit on the number of psi points you can spend to activate a psionic discipline. The limit is based on your mystic level, as shown in the Psi Limit column of the table below.
The Mystic
Level --- Psi Points --- Psi Limit
1st 4 2
2nd 6 2
3rd 14 3
4th 17 3
5th 27 5
6th 32 5
7th 38 6
8th 44 6
9th 57 7
10th 64 7
11th 64 7
12th 64 7
13th 64 7
14th 64 7
15th 64 7
16th 64 7
17th 64 7
18th 71 7
19th 71 7
20th 71 7
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Posted Jun 21, 2019This is interesting.... I assume this is part of a larger collection of homebrew to implement the Mystic class on DNDBeyond? I would really love to talk to you about this. I'm about to play my first D&D campaign and I had my heart set on being a Mystic Dragonborn but DNDBeyond apparently won't let us play a Mystic and my DM wants us to use DNDBeyond to play the game so I feel like I'm stuck between a rock and a hard place here. You might have the answer to my hopes and dreams!
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Posted Jun 24, 2019That was the initial idea, yeah! It became pretty difficult pretty quickly however, and there's some issues with their programming as well. The psi point pool works in theory, but you crash d&d beyond if you try to spend points from the pool lol -.- There still isn't a blank class creator either, so in the end for my character I was going to just pick any class with the same hit dice (I think I used knowledge cleric) and use Feats to sort of emulate the mystics abilities. In the end I mostly just use d&d beyond so the GM can monitor my hit points and actually play using a different digital character sheet that Does support the mystic. I didn't end up making any of the other abilities to go with this pool as homebrew, but as d&d beyond improves I might revisit it.