Prerequisite: Must be proficient with the Herbalism Kit and the Medicine skill
Your familiarity with medicines, treatments, and herbal remedies makes your cures more potent, and your healing more effective.
You can spend an hour modifying a healer's kit by outfitting it with various ointments, tinctures, and powders. These additives mean the modified healer's kits can hold no more than 5 uses.
- When someone correctly uses the modified healer's kit to stabilize a creature, the creature regains hitpoints equal to your proficiency bonus.
- As an action, you can spend one use of the modified healer's kit to tend to a creature and restore hit points equal to twice your medicine skill, plus additional hit points equal to the creature's maximum number of Hit Dice. The creature can't regain hit points from this feat again until it finishes a short or long rest.
Comments