Prerequisite: Charisma 13 or higher
Commanders aren't necessarily in an appointed a position above their compatriots, but inspire those around them with their actions and personality, acting as a rallying point for their companions.
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You gain a bonus to weapon damage equal to the number of allies that go after you in initiative order. Those allies gain a bonus to attack rolls equal to your Charisma modifier. Both bonuses last for 1d6 rounds.
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You have advantage on Charisma (Persuasion) checks on non-hostile creatures
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