You have honed your ability to strike your opponent with precision.
You have 3 strike points. Whenever you make an attack roll with a weapon you are proficient with you can spend one or more strike point to perform a strike action. You must choose how many strike points as well as which strike action you would like to perform before rolling to hit. Some of your strikes require your target to make a saving throw to resist the strike's effects. The saving throw DC is calculated as follows:
Precision Strike DC = 8 + Your Proficiency Bonus + Your Dexterity Modifier
- Diverting Strike. If the attack hits, the target must make a Constitution saving throw or the next attack before their turn has advantage against them.
- Unarming Strike. If the attack hits, the target must make a Strength saving throw or drop 1 item of your choice.
- Forceful Strike. If the attack hits, the target must make a Dexterity saving throw or is pushed up to 10 feet directly away from you.
- Stumbling Strike. If the attack hits, the target must make a Strength saving throw or get knocked prone.
- Steady Strike. You gain an advantage on the next attack roll you make.
- Violent Strike. Before you make an attack with a weapon that you are proficient with, you can expend Strike points, taking a -2 penalty for every Strike point expended to the attack roll. If the attack hits, you roll an extra damage die for every Strike point expended.
You regain your expended Strike points when you finish a long rest.
This feat has is based on the Gunslinger Archetype created by Matthew Mercer and the Gunslinger Class from Pathfinder
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Posted Oct 14, 2018Without any prerequisite this feature seems pretty interesting to many melee classes.
I don't like the wording for the strike points, as it seems that you can invest more than 1 point into one of the strikes yet there seems no benefit for spending 2 strike points on a strike.
Apart from that I find 3 strike points a little underwhelming, when I'm looking at it. Sure you have the versatility of being able to choose, so I get that it needs to be limited. I suggest that you make the points scale with the Prof bonus.
As I am looking into a barbarian build, the Violent Strike appealed to me, but the fact that the uses are limited is a turnoff.
Yet the wording of the Violent Strike aren't clear cut: so you have to spent 1 SP to make the attack, but that gives you at least one extra weapon die? You can choose before the attack to invest extra SP for another extra weapon die.
Together with Savage attacker this might become viable, if SP scale.
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Posted Jan 1, 2019This whole thing was based Gunslinger Archetype created by Matthew Mercer, but it was way too powerful without adding a limit.
So I took the Strike Points from Lucky basically and applied it here.
With the exception of Violent Strike, there really wouldn't be a reason to spend more than one strike point. As they all are kinda one-offs. The wording for allowing multiple strike points was added to handle for Violent Strike.
As for how Violent strike works, is let's say you're making an attack with Battleaxe (1d8), if you decide to do a Violent Strike you would have to declare so before you roll to hit and you would have to declare how many points you want to use. For example, you would say, I am making a Violent Strike using 2 points. Then you would roll for a hit. and subtract 4 from your result. So let's say you rolled a d20 and go a 16 and you have a modifier of 5... You would currently be at 21 but you would then need to subtract 4 points bringing you to 17.
Assuming 17 hits, you would then roll 3d8 and add your damage modifier.