Your scars are not just physical. They also effect your psyche. When you or a party member experience a near death experience (unconscious, 2 or more failed death saving throws in a single day for a single character), you gain the following benefits and penalties until you complete a long rest:
- You gain advantage on all Will saving throws.
- Once per encounter, if you fail a saving throw with a will-save, or against a magical effect, you can choose instead to succeed.
- You take a -5 penalty to your maximum Hit points, with an additional 1d4 penalty each time you choose to use the above benefits. Upon completion of a long rest, you regain all of these lost Hitpoints.
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