the Blood of your father that courses thru you has awakened unlocking power from your elemental heritage.
you gain the gust cantrip
you gain resistance to lightning damage
you gain the ability to create a whirlwind:
Create Whirlwind. A 5-foot-radius, 30-foot-tall cylinder of swirling air magically forms on a point the you can see within 120 feet of it. The whirlwind lasts as long as the you maintain concentration (as if concentrating on a spell). Any creature other than you that enters the whirlwind must succeed on a DC 18 Strength saving throw or be restrained by it. You can move the whirlwind up to 60 feet as an action, and creatures restrained by the whirlwind move with it. The whirlwind ends if you loses sight of it.
A creature can use its action to free a creature restrained by the whirlwind, including itself, by succeeding on a DC 18 Strength check. If the check succeeds, the creature is no longer restrained and moves to the nearest space outside the whirlwind.
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