Gnomengarde Apprentice Image
Prerequisite: Gnome
 

You master Gnomengarde tinkerer techniques. You gain the following benefits:

  • Increase Dexterity or Intelligence score by 1, to a maximum of 20.
  • You can spend 8 hours and 25 gp worth of materials to construct superior clockwork devices. Superior devices cease to function after 24 hours but may be reactivated by spending an action to reset the device.
  • Characters other than yourself can activate one superior clockwork devices created by you at a time. Superior clockwork devices activated by others do not count towards the total number of clockwork devices you have active.
  • You learn the spells Light, Alarm, and Know Direction

When you make a device with your Tinker trait, you have the following additional options for what you make:

Motion Detector. This device senses when a creature or construct moves to within a 20 ft. cone radiating from the device. One round after a creature or construct moves into range, the motion detector sounds an audible alarm that lasts for 1 minute and can be heard up to 80 ft. away. You may choose a different alarm for each motion detector you have active.

Clockwork Compass. A small clockwork compass granting advantage on Wisdom (Survival) checks made to determine location and direction. 

Lantern. A hooded lantern casts bright light in a 20-foot radius and dim light for an additional 20 feet. The lantern casts light for one hour but can be reset by spending an action.

Gnomengarde Apprentice Image

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