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Prerequisite: Must know the cantrip Shape Water.
 

You have trained your abilities to manipulate water so much that you can now manipulate blood.

You can use the Shape Water cantrip on any liquid blood that is not inside of a living being. 
You can dry up to 5 cubic feet of liquid blood or turn 5 cubic feet of dried blood back to liquid.

As a reaction to being attacked when the opponent is within 30 feet of you,  you can briefly disrupt the flow of their blood to give them disadvantage in that attack. You can do this once per short rest.

After 5th level, you can briefly lift your target and throw them. They must be within 30 feet of you, and this requires an action. The target must make a Constitution saving throw. On a fail, they are pushed 15 feet away from you and take 2d6 damage, and must succeed on a Dexterity saving throw or fall prone. If the target hits a wall or other solid surface, the damage increases to 2d8. On a success, they are pushed only 5 feet away and take 1d6 damage, or 1d8 if they hit a wall.

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