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Prerequisite: Strength 13 or higher.
 

You’ve developed the skills necessary to control a battlefield in close quarters combat. Grappling becomes an art to you and throwing around your opponent is second nature. You gain the following benefits and skills:

  • You have advantage on attack rolls against a creature you are grappled.
  • You can use your action to try to pin a creature grappled by you. To do so, make another grapple check. If you succeed, you and the creature are both restrained until the grapple ends.
  • Meat Spear- You charge at your opponent and fling yourself as a weapon. After moving 10 feet or more as an action make a unarmed melee attack, on hit you will knock them prone and can as a bonus action attempt to grapple them.
  • Head Bash- You smash your head into the nose of your target staggering them in pain. On a grappled target you may as a bonus action attempt to stun them they must succeed a constitution saving throw equal to 10+ your constitution modifier or be stunned for 1 round.
  • Arm Lock- When making a grappling check take a minus 5 to your roll and attempt to pin your target's arms. While pinned they cannot make melee attacks or cast spells using their arms.
  • Yeet- You attempt to huck the target as high or as far as you can based on your strength. Make a contested strength check, and on a success throw them 5 feet multiplied by your strength modifier.
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