Soul Magic Image

You gain the ability to cast magic in a way that is unique from divine, arcane, bardic, druidic, psionic, and pact magics. You can cast powerful magic by burning your own soul to power magical effects. You can cast any spell from any list without material components. You gain an arbitrary spellcasting ability equal to 18 (spell attack 4+prof., spell save 12+prof.) that applies only to spells cast this way. To do so, you must expend a number of hit dice equal to the spell's level, up to 10th level. These hit dice can never be regained by any means, foiling even wish spells. You gain levels in exhaustion as you lose hit dice. 1 level at 1/4th your maximum hit dice, 2 at 1/2, and 4 at 3/4, 6 when you are out of hit dice. (round up). These levels of exhaustion cannot be removed in any way. If you die because you lost all of your hit dice, your soul is annihilated, and you cant be revived by any means whatsoever. Instead of dropping dead normally, the void you created spawns a threat reduced nightwalker (with all values halved except for armor class, speed, and ability scores.) This nightwalker carries a slight resemblance to you, but has none of your memories or personality.

Soul Magic Image

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