Prerequisite: Dexterity 13 or higher, Proficiency with slings
Thanks to extensive practice with the sling, you gain the following benefits:
Increase your Dexterity score by 1, to a maximum of 20.
Your damage die with a sling changes from a d4 to a d6.
You may make melee attacks without disadvantage using a loaded sling.
Weapon attacks made with a sling against a creature that is a larger size than you score a critical hit on a roll of 19 or 20.
You may use your bonus action to prepare a "wound-up" shot with your sling by building momentum. The first attack you make on your next turn with your sling uses 2d6 for its damage roll. While your "wound-up" shot is prepared you move at half speed and whenever you take damage, you must make a Dexterity saving throw with a DC of 10 or half the damage you take, whichever number is higher, to maintain your preparation.
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