Adventurers often face the dangerous perils of bounties, quests, hunting, and the occasional tavern brawl. Exposure to such dangers has made you anticipate what is usually the next move.
You have come to Anticipate attacks and spells, gaining the following benefits:
You gain proficiency in the Acrobatics skill. If you are already proficient in the skill, you add double your proficiency bonus to checks you make with it.
You anticipate dodging out of the way of certain area effects. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead have advantage on the saving throw.
"Here we go again. Another fireball spell" - Harold, Innkeeper
Comments