Quirk Tier: Uncommon
Saving throw DC: Charisma
You can paralyze people temporarily by consuming their blood. You can use this ability to safely subdue criminals… or make your victims helpless. Your powers grow in strength as you do.
After successfully attacking a target with an attack that does Piercing or Slashing damage you can use your bonus action to lick any blood residue from the attack (if any, DM discretion). The creature then must make a Con saving throw, on failure the target is paralyzed for 2 rounds. The creature can attempt another save at the end of each of its turns. As you gain power this abilities duration is changed to (4 rounds at lvl 5).
When a target is paralyzed roll a 1d6 on a 5+ the duration of the paralyzed is doubled. As you gain power this abilities effect is changed to (success on a 3+ at lvl 5)
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Posted Apr 15, 2021I like the fact that you can freeze anyone at will, it makes it possible to actually be stain, to the creator of this good job!<i also saw ur other ones your good at this!