Passively you are buffered by your patron from attacks on the mind. Attacks on your mind are at a disadvantage of 2/3/4/5/6 to a max of 20. Attacks you make on another's mind are at an advantage of 3/4/5/6/7 to a max of 20.
When activated your eyes glow with a sea-colored hue, you launch an ethereal tentacle from your hand toward a target up to 30ft/35ft/40ft/45ft/50ft (levels 1/5/10/15/20) away from you. The target must make a dexterity saving throw of 10/11/12/13/14 + (your Characters CHA) in order to avoid the ability.
If the tentacle hits an enemy it tears a visage of that enemy's soul from their body and brings it within 2ft of your character. The visage cannot move and reflects damage to the owner.
35%/50%/65%/80%/100% (levels 1,5,10,15,20) of all damage this visage takes {rounded down on fractions} reflects on to its owner. If the owner of the visage is also affected by damage dealt to the visage, that damage is added. (ie: 100% of the damage dealt to the enemy as the visage takes said damage at the same time, at level 1 deals 100% + 35% to the enemy affected totaling 135% rounded down.)
This ability requires concentration and lasts for up to 2/3/3/4/5 full rounds of combat or if the enemy belonging to the visage leaves the range of 100ft from its reflective visage. When the owner leaves the range of this ability the owner must divulge a secret that will benefit the party he is facing and will do via telepathy to the user of this ability. If the ability is deactivated willingly or from losing concentration no negative effects are incurred by the opposing party.
Comments