Countless hours of training with a greatweapon means you can plunge the weapon into enemies for large damage.
• On your turn, if you reduce a creature to 0 hit points with a greatweapon, you can make one melee weapon attack as a bonus action.
• You strike with extreme power and speed attempting to plunge your greatweapon through an enemy, but this leaves you vulnerable and enemies have advantage on attack rolls against you until the start of your next turn. A successful hit deals 4d6+5+Strength MOD damage and gives disadvantage on attack rolls to enemies hit for 1 turn, and on a miss enemies deal 1d8 extra damage to you on their attacks in addition to the advantage they get until the start of your next turn.
Comments