Master Thrower Image
Prerequisite: Strength and Dexterity 13 or higher
 

Your profound talent for throwing things has been honed into an art

  • Increase your Strength or Dexterity score by 1, to a maximum of 20.
  • Simple and Martial Weapons with the Thrown property, in which you are proficient with, may be drawn as part of the same action as throwing them.
  • Simple and Martial Weapons with the Thrown property, in which you are proficient with, have an increased throwing range of 10 feet for both their short and long ranges. By expending your bonus action you may add +2 proficiency to attack and increase the bonus range to 20 feet for all these damage dealing thrown weapons until the end of your turn.
  • When you use your strength to attack with a thrown weapon, you may choose to expend your movement on one of your attacks. If you do and the attack hits, the creature must make a save DC 8 + Your proficiency vs their strength or constitution or be incapacitated until the end of their next turn. If they fail by 10 or more the creature will be stunned instead. (ineffective against creatures more than 1 size larger than you)
  • When you use your dexterity to attack with a thrown weapon, you may choose to expend your bonus action on one of your attacks. If you do and the attack hits, the creature must make a save DC 8 + Your proficiency vs their dexterity or constitution or have disadvantage on attacks and concentration checks until the end of their next turn. If they fail by 10 or more, creatures will also have advantage against them when attacking. (ineffective against creatures more than 1 size larger than you)
Master Thrower Image

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