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Prerequisite: Monk
 

You have been trained to use your kicks to throw your opponents off balance during combat. Once per turn, when you connect with a kick using your unarmed strike, you can force your opponent to make a Dexterity saving throw. On a failed save your opponent chooses from one of the following two effects:

  • Be knocked prone in their place
  • Be pushed 5 feet from you and lose their balance. On their next turn their speed is halved, and attacks on their next turn are at disadvantage. 
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