You have learned from a Master of the Wild. You can now easily recognize medicinal and poisonous plants as well as you know how to use them. This gives you advantage on nature checks to identify plants. You are also now proficient with a Healer's kit and a Poisoner's kit.
You may once a day roll a d20 to gather plants when you are in the wilds. You regain this ability after a short rest if you have moved to a new location. 1-2 you find nothing useful. 3-10 You find healing plants for healing potions.11-12 you find plants that will totally get you high.13-20 You find poisonous plants with which to make poison. Roll a d6 to determine how much you find.
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