As an action you tap into a fraction of the Queen of Chaos’ true power. A chromatic star burns upon your forehead and you gain the following features:
You are resistant to all forms of damage except radiant and force.
Your movement speed doubles and, when you move, you do so by teleporting. Therefore, you do not trigger opportunity attacks, you are unaffected by difficult terrain, you can break out of a non magical grapple simply by moving, and can pass through creatures and solid objects as if they were not there. If you end your movement in a solid object or creature you are shunted to the nearest space five feet out of the creature and take 1d10 force damage for every foot moved. You also gain a fly speed equal to your movement speed.
When you cast a spell with an area of effect, you can choose not to hit specific creatures in the spell’s area.
Your spell counter DC increases by an amount equal to your spellcasting modifier.
You can alter your spell damage type to any type of damage except for force, psychic or radiant.
You gain a 9th level spell slot for the effect’s duration if you do not have one already. If you already have one, you instead gain an additional 9th level spell slot for the effect’s duration.
You are considered fully chaotic. You are immune to effects that cannot affect chaotic creatures, such as the Spear of Deicide.
This effect lasts for 1 minute. When the effect ends you immediately drop to 0 hit points as the stress of channelling the Queen of Chaos’ power ravages your body. You have disadvantage on death saving throws until you complete a long rest. If you use this feature again before seven days have passed, you are instead instantly killed when the effect ends, your body destroyed at the sub-molecular level and your soul scattered into the Elemental Chaos. Nothing less than a Wish or Divine Intervention can restore you to life when killed in this way and your soul does not travel to an afterlife.
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