Prerequisite: At least 11 levels of cleric, warlock or druid
You completely master the ability to mend people's wounds that you begin to master the mending of inanimate odjects.
You gain the ability to cast
- mending at will
- purify food and drink at will
- heat metal equal to your wisdom modifier
- animate objects equal to your intelligence modifier
- Stone shape equal to your wisdom modifier
- flesh to Stone equal to your wisdom modifier
- greater restoration equal to your wisdom modifier
All uses reset after a short rest
You can split your concentration between any two of these spells if needed but will gain a, -5 to both wisdom and Dexterity checks and saves until you take a short rest
Previous Versions
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5/8/2020 8:51:53 PM
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5/8/2020 11:41:21 PM
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5/8/2020 11:45:33 PM
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1.1a
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5/8/2020 11:49:52 PM
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