Your temporary hit point increases by an amount equal to three times your level when you gain this feat as long as you are wearing armor. Whenever you gain a level thereafter, your temporary hit points increases by an additional 3 hit points.
You learn two maneuvers of your choice from among those available to the Battle Master archetype in the fighter class. If a maneuver you use requires your target to make a saving throw to resist the maneuver's effects, the saving throw DC equals 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice).You gain two superiority dice, which follows the normal level progression ( These dice are added to any superiority dice you have from another source). These dice are used to fuel your maneuvers. A superiority die is expended when you use it. You regain your expended superiority dice when you finish a short or long rest.
You gain +5 to ac as long as you are wearing Armor
While wearing armor if a source would have you make a saving throw to take half damage on a successful save you now take 0 damage on a successful save and half damage on a failed save.
Choose an additional fighting style from the fighter class list you may not take one you already have
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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5/18/2020 6:21:39 AM
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6
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3
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5e
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Coming Soon
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