You have mastered ranged weapons and can make shots that others find impossible. You gain the following benefits:
- Attacking at melee range doesn't impose disadvantage on your ranged weapon attack rolls.
- Your ranged weapon attacks ignore half cover and three-quarters cover.
- Once per turn, before you make an attack with a ranged weapon that you are proficient with when you do not have disadvantage already, you can choose to make the attack with disadvantage. If the attack hits, you add your proficiency modifier x 3 to the attack's damage.
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Posted May 11, 2020In making this alternate feat I set out to fix three issues: Keep players from fighting from a mile away without picking on them with creatures that sneak up from behind (because that's a pain to balance), keep players from losing out on a major benefit of the feat for having sessions indoors or underground (never getting to shoot past their normal range), and keep players from using the attack feature with every single attack.
Melee attacks: This trade solves the first two issues I had with the original.
Once per turn: The player has to consider which attack per round to load up with extra damage, and suddenly the feat becomes an interesting choice instead of something they Always Use All the Time.
When you do not have disadvantage already/Make the attack with disadvantage: Statistically identical to a -5. If they already have advantage, this will take the attack down to normal. With the original, they would still have an extra chance to crit and would likely always be using this feat anyways; taking a careful, aimed shot when you already have a disadvantage doesn't seem right. Plus this kind of shot probably shouldn't be available beyond the normal range of the weapon to begin with.
Your proficiency modifier x 3: To make up for pulling this attack down to once per round, the damage will scale with level an before long do much more than it normally would have. I was originally going to do x 2 unlimited times per round, but once I took it down to once per round the extra multiplier seemed more appropriate and probably more fun for the player.