• Increase your Charisma score by 1, to a maximum of 20.
• You gain proficiency in the Persuasion or Intimidation skill. If you are already proficient in this skill, you add double your proficiency bonus to checks you make with it.
• If you spend 1 minute talking to someone who can understand what you say, as an action you can make an ability check of your choice between Persuasion or Intimidation, contested by the creature’s Wisdom (Insight) check. If you or your companions are fighting the creature, you cannot attempt to complete this check with the Persuasion skill. If your check succeeds, the target is either Charmed (Persuasion) or Frightened (Intimidation) by you as long as it remains within 60 feet of you and for 1 minute thereafter.
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