Nothing Left To Lose Image
Prerequisite: Strength 13 or higher.
 

 

"Little creature, you who stands before me, tell me, are you scared? Do you fear for your life? Do not tell me "no" for i know, that is a lie. what you call "bravery" is no lack of fear. It is a lie. A lie told to oneself in order to control one's instincts. I for one can say without this lie, that i indeed, do not fear you. You are nothing more to me, than a mild inconvenience. And yet, I humbly beg of you, to simply be on your way. For, while I have no fear in bringing harm, or even death, to you. What i fear, is the the consequences of your death, on the heart of others. For i know, that hatred and love, are without ends or limits, and nothing, NOTHING in this world, or any others, terrifies me more, than someone who has lost everything... including their fear..." -Dominus Inferius, bearer of the bloodstone heart.

 

You’ve lost everything that you once had. Everything you've loved, hated and/or took for granted, is gone. Reduced to ashes. And now that you have nothing left to lose, the only thing that keeps you alive... Is vengeance. And this lack of fear, even before death itself, has changed your fighting style and made you much stronger: 

  • You gain proficiency in the "intimidation" skill and are immune to being frightened by any normal sources. Aditionally, you have advantage on saving throws you make against being frightened by magical means.
  • When prone, while either being unarmed or wielding a Two-handed melee weapon you are proficient with, You can assume an "animalistic stance". This stance ends automatically if you are no longer prone and attacks made against you while in the stance have advantage. Being in the stance grants you the following benefits:

-Any damage done to you is reduced by one, down to a minimum of one.

-You can move and jump in this stance just as fast as normal and can take the dash action without having to get back up.

-You can take the dodge action without having to get back up witch negates the advantage of enemy attacks made against you.

-You have advantage on attack rolls made with any two-handed melee weapons you are proficient with. This has priority over the normal rules of being prone.

  • You can still wield Two-handed weapons efficiently, even if you loose the use of an arm. If both your arms are crippled or incapacitated however, you can instead wield the weapon in your mouth and can no-longer bite anything while doing so.
  • If an allied creature that you can see, dies or get reduced to zero hp,  you can let out a blood-curdling scream of rage and anguish. Any hostile creature that can hear you needs to succeed on a wisdom saving throw against your intimidation check or be frightened of you for a minute. Any creature affected by this ability can repeat it's saving throw at the beginning of it's turn, ending the condition on a success.
  • The time you need to spend on a long rest is reduced by one hour. 
Nothing Left To Lose Image

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