
Quirk Tier: Rare
Saving throw DC: Constituion
You can cause objects you touch to become temporarily weightless.
You can choose to perform one of the following abilities as an action on your turn:
You can touch an object less than 500lb in weight and cause it to become weightless as long as you maintain the ability for a number of rounds equal to your constitution modifier. While weightless an object will fly in a straight line if it is struck by an attack, and its movement speed is reduced to 0 and cannot move by itself unless it has a fly speed. You can also touch a set of armor, or a weapon. A set of armor no longer has a strength requirement and no longer imposes disadvantage on stealth. A weapon will gain the light property if it does not have it and will lose the two handed property unless it is a bow. As you gain in power the weight, duration, and number of objects you can affect at once changes to (1000lb, double your constitution modifier, and 2 objects at lvl 5) (2000lb, equal to your constitution score, and 4 objects at lvl 11)
You can touch a creature of up to size large and cause them to become weightless as long as you maintain the ability for a number of rounds equal to your constitution modifier. Creatures can attempt to resist this effect with a Con saving throw. While weightless the creature will fly in a straight line if it is struck by an attack, and its movement speed is reduced to 0 and cannot move by itself unless it has a fly speed or the ability to push off of a nearby surface. As you gain in power the size category duration and number of creatures you can affect at once changes to (Huge , Double your constitution modifier, and 2 creatures at lvl 5) (Gargantuan , equal to your constitution score, and 3 creatures at lvl 11)
If Zero Gravity’s duration exceeds your constitution’s current limits you must make a Con save (10 + number of rounds exceeded) on a failure all active instances of Zero Gravity are immediately canceled and you become incapacitated(puki puki) for 3 rounds. After you recover from being incapacitated you are unable to use Zero Gravity for 5 rounds. As you gain in power your body adjusts to the stress of maintaining your ability changing the base DC of the con save and the recovery times to (8 con Save, 2 rounds incapacitated , and 4 rounds unable to use at lvl 5) (6 con Save, 1 rounds incapacitated , and 3 rounds unable to use at lvl 11)

Huzzah for Uraraka!