You have been touched by fate and are unbound from the control of Destiny, but seemingly at a cost. You find yourself bound to those who have also been touched by Fate and when traveling too far from any others with this feat, you feel weakened. Also, that feeling you had when you first touched the shard of fate seems to be lingering in your body, it's compulsion is weak at the moment, but ever present.
- Saving Grace: When you are reduced to 0 hit points but not killed outright, you must roll 1d20 and take the effect from the below chart.
- Bound by fate: You feel compelled to remain with others who are bound by fate. Moving far from them will reduce all ability scores by 2 per distant character.
- Fates compulsion: When affected by fates compulsion, you are incapacitated but also immune to standard forms of physical attack.
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20 : Your hit points reduce to 0 and you are reanimated as a hostile uncontrollable undead version of yourself with 1d4(per player level)+1 hit points. |
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14 - 19 : Your hit points are reduced to 0. |
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6 - 13 : Your hit points are reduced to 1 instead. |
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3 - 5 : Your hit points are reduced to 1 instead and you are knocked 30ft away from the source of damage. |
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2: Your hit points are reduced to 1 instead and the source of damage is knocked back 30ft. |
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1 : Your hit points are reduced to 1 instead and you can either get 1 free attack on the source of the damage or knock back the source of the damage up to 45 ft. |