This seems like a strange feat; it's not really the same as Magic Initiate, and if anything it's of more use to paladin characters than anyone else, since paladins don't normally get cantrips.
Personally I'd drop the cantrips and have the feat grant two once-per-long-rest 1st-level paladin spells, which would bring it in line with other Magic Initiate feats, see the homebrew Magic Initiate (Ranger) feat for comparison.
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Posted Jul 19, 2020This seems like a strange feat; it's not really the same as Magic Initiate, and if anything it's of more use to paladin characters than anyone else, since paladins don't normally get cantrips.
Personally I'd drop the cantrips and have the feat grant two once-per-long-rest 1st-level paladin spells, which would bring it in line with other Magic Initiate feats, see the homebrew Magic Initiate (Ranger) feat for comparison.