Beginning at 1st level, you can focus your senses onto a creature, mystically marking it as your quarry.
As a bonus action, you can mark one creature you can see within 90 feet of you. Alternatively, you can mark a creature by studying its tracks for at least 1 minute. The target is marked as long as it's on the same plane of existence as you and isn't protected from divination magic. The mark also vanishes if you finish a short or long rest, are rendered unconscious, or use this feature again to target another creature. While a creature is marked, you gain the following benefits:
- You have advantage on any Wisdom (Perception) or Wisdom (Survival) check to find the target.
- Once per turn when you hit the target with a weapon attack, you deal additional damage as shown below.
You can use this feature a number of times equal to your Wisdom modifier (a minimum of once), and you regain all expended uses when you finish a short or long rest.
Hunter's Mark Damage:
- Level's 1-4: 1d4
- Levels 5-8: 1d6
- Levels 9-12: 1d8
- Levels 13-16: 1d10
- Levels 17-20: 1d12
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