Your bond with your magical familiar has become so strong that they have become living, thinking beings. They gain the following traits:
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The familiar’s Charisma and Intelligence scores become 12 unless they are already higher.
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The familiar can speak, read, and understand all languages you know.
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The familiar’s movement does not provoke opportunity attacks.
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The familiar adds your wizard or warlock level to its hit point maximum.
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If the familiar succeeds on a saving throw and would take half damage, it instead takes no damage.
Familiars gifted with the power of speech often carry their own force of personality, and, like witches, have honest opinions on what goes on around them. A familiar can be roleplayed in several ways, such as being a foil to the witch they are paired with, steadfast support, or an inquisitive trickster that always seems to find trouble.
Whether the witch’s player or the DM roleplays a familiar is left intentionally vague and should be discussed with your group, though the player is expected to control the familiar in combat. As a further option, many familiars are content to be passive observers, only commenting if necessary, should role-playing a familiar prove too disruptive to the flow of gameplay.
Should you wish to further define your familiar’s identity, however, you can roll on the tables included here for your familiar's personality, ideal, and flaw. A familiar’s bond is always, “I must protect my master and ensure their success.
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d8 |
Personality Trait |
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1 |
I’m endlessly optimistic and determined to find the best in everything. |
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2 |
I’m polite, refined, and distinguished at all times. |
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3 |
I show my love through relentless sarcasm. |
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4 |
Magic fascinates me. My master must learn more of it. |
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5 |
I’m very shy, strangers must first earn my trust. |
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6 |
I have a voracious appetite and am always looking for new snacks. |
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7 |
I worry that my master isn’t good enough, so I constantly nudge them towards greatness |
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8 |
I’m frustrated with my lack of thumbs and try to find new ways to compensate for this |
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d6 |
Ideal |
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1 |
Knowledge. We must know everything there is to know! (Neutral) |
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2 |
Secrets. The more hidden something is, the greater its worth. (Neutral) |
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3 |
Obedience. Like it or not, my master makes the rules here. (Lawful) |
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4 |
Freedom. I do what I want and may or may not apologize later. (Chaotic) |
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5 |
Greed. When I find something I want, I have to have it! (Chaotic) |
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6 |
Respect. All should respect my master’s ability, and by extension myself. (Lawful) |
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d6 |
Flaws |
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1 |
I always watch my master to see what they’re doing wrong. I voice my disapproval in subtle little ways. |
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2 |
My curiosity is completely out of check. |
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3 |
I feel as if I’m four sizes greater than I am. I am bold to a fault. |
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4 |
I am an unrepentant coward. Let my master fight for me, I’m staying out of it! |
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5 |
I hoard shiny objects in all my master’s pockets while they sleep. |
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6 |
Everyone but my master is expendable, and I make sure they know that. |
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