You are specially trained to bear shields and defend another person.
In combat, you may choose one (1) character you are adjacent to at the beginning of your turn. This character, as long as they are adjacent to you, benefits from the following effects:
1) The defended character receives an Augmented Armor Class, equal to the character's original AC+1 for each shield born by the Shieldbearer (up to 2 shields maximum). If a magical attack falls under the original AC, there is no effect. If an attack falls under the Augmented Armor Class but over the original AC, the attack targets the Shieldbearer. If the Shieldbearer's AC is greater than the attack roll, the attack misses. If not, it hits the Shieldbearer. If the attack roll is above the Augmented Armor Class, it hits the defended character.
2) Non-magical melee and ranged attacks on the character roll at disadvantage. When an attack misses, the Shieldbearer automatically imposes themself in between the direction of the attack and the defended character. If the attack is melee, the defended character moves 5ft directly away from the attacker and the Shieldbearer fills the empty position. If the defended character breaks engagement with characters that are not attacking, they may take an attack of opportunity when the defended character moves away.
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