You have inherited a truly legendary weapon passed down from an ancestor with a history all its own.
Benefit: You have inherited a weapon of great wonder that has been part of many legendary exploits. The item is made out of the best materials and time appears not to have touched it at all. When this feat is taken, consult with the DM to create a Legendary History befitting the weapon. This should include information like a name, who made it, the materials of its construction if odd (like mermaid tears or star metal), and a few major events in the history of the weapon like how the character inherited it.
Because of the nature of this weapon, anyone who sees it might recognize it as an artifact out of history. Any character rolling to gain information on the weapon does so at Advantage. These weapons are never magical, but due to their mythic nature still offer a +1 bonus to Attack and Damage for the character who inherited it. Also, this and any other bonuses granted to the weapon apply solely for that inheritor character. The abilities cannot be used by any other character except for the inheritor and the abilities cannot be transferred to any similar weapon type. At every level where an Ability Score Improvement would be gained, a character can Unlock their weapon instead. To Unlock the weapon, a character must spend 5 uninterrupted days and 200 gp in supplies per character level training and meditating with the weapon. This means that a character who gains an Ability Score Adjustment must spend 20 days and 800 gp to Unlock their weapon. Once this rite is complete, the DM assigns a new ability to the weapon that is appropriate for its Legendary History. For example, a blade that was used in a thousand battles, but saw the end of several of its wielders, may grant a small pool of temporary hit points for its current master to continue the heroic struggle. However, there is a 10% chance that same weapon might gain an ability that could be detrimental. When developing the new ability, the DM must make a roll of d%. If the result is between 91-100, then the ability is something that could be problematic: perhaps a legendary sword might slip from its wielders fingers when needed the most or the character finds the blade bestows a vulnerability to a damage type. Again, this ability must align with the Legendary History. Finally, if this legendary item is ever lost or destroyed, you become despondent and make all ability checks at Disadvantage for 1d4 weeks.
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